|The building site for Numbakulla's Pot Healer adventure|
|Ratt Foo, scripter extraordinaire|
People have asked if it has any relation to the Philip K. Dick novel, Galactic Pot Healers. As far as I know, it doesn't, except that the person who suggested the name may have read it. I haven't. The idea for the game came from a children's novel I have not been writing for twenty years. Someone on the team suggested Pot Healers because that was the idea of the Quest, to rebuild the pot. In the children's story I was writing, it was somewhat more complicated. I've kept away from the Dick novel in case I'm ever challenged on the origins of the game... I want to be able to say I have never read it, and it be true!
|Flying fish trasnporter above the town|
Ceirrah Blair and I were the initial builders and the people who did anything no one else was going to do. On the first day we had a couple of odd experiences. We started free building, intending to strive for a style. I built a tower, which I sometime later recognized as very like a Dogon tower of the Dogon people. But the most astonishing was when Cie and I went to opposite ends of the island, built what we thought, and built the same thing... which later became the flower houses in the village.
|Flower houses in the village|
|Slade Onizuka's fountain under construction and testing|
|Some of Baron Grayson's epic builds... temple and treehouse|
|First players on Numbakulla|
I offered the game to Linden Lab, in case they might want to keep the content for posterity, and the fact that it had been available for so long, but they didn't want it. So it was closed.
But I have a plan....
|Full sim picture of Numbakulla|